Since our last update, the team has been busy working on Backer Build Two, fixing bugs and adding more content and functionality.
So far our demo and Backer Build have only showcased 3 classes from the New Jericho faction. Our reasoning for this is that our New Jericho models were in a more complete state and we wanted more time to work on the others before showing them.
When we launched our crowdfunding campaign for Phoenix Point in May 2017, we hoped that the game would be well received. But what has happened since has been phenomenal, with increasingly strong pre-orders and great press coverage. People’s expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.
With the Backer Build almost ready for release we'd like to offer you some additional information and answer some frequently asked questions.
The release date and time for Backer Build One is 7am UTC on Tuesday, May 1st
We're back! We know it's been a little while since the last update, but everyone has been working hard behind the scenes.
First off, we have a release date for Backer Build One: May 1st.
This is a month later than we had originally planned, and we're really sorry for the delay. While every effort was made to meet our original Q1 estimate, we wanted to make sure we could deliver the best possible version. One of the reasons for the delay is to implement the inventory system. We feel that this is a key mechanic for Phoenix Point, so wanted it to be included with Backer Build One.
On Saturday February 3rd, Julian hosted his second AMA on Facebook Live. Once again, there were so many great questions, Julian wasn’t able to answer all of them.
Like last time, we've summarized most of the answers below (click on the question to reveal the answer), or you can watch the full stream embedded here.
On Monday January 22nd, Julian took to Facebook live to answer community questions about Phoenix Point and some of his previous projects. We saw a huge number of viewers with enthusiastic interest in Phoenix Point. Questions were being asked so quickly, Julian could barely keep up with the flow.
So here we are, fast approaching the end of 2017. As promised, one final development update as the studio and development team take a few well deserved days of rest over the holiday. Be sure to keep reading through to the end for a special Christmas gift from the team at Snapshot Games.
In this update, we are shifting focus over to the environment team. This group has been busy working on the stylised look of each environment type and also on the mechanics of map creation and generation.
There are a lot of different things being worked on by the development teams at Snapshot Games right now. We wish we could show them all to you, but some will have to wait until next time.
In this update, we're going to take a look at some new designs for soldier classes, and some redesigns on existing models.
We are pleased to announce that Backer Build Two is scheduled for delivery on July 3rd. If you're already a preorder customer with the Luxury Digital Edition or above (Digital Extras Edition for Fig backers), look out for an email from Xsolla some time on the 3rd with your unique download link. Versions will be provided for PC, Mac OS and Linux.