Arkham Update (v1.8) - Patch Notes

Our latest patch is a big one! With help from our community of players and in-game telemetry, we’ve packed the Arkham update with plenty of improvements and modifications. Arkham is out on Wednesday, November 4, 2020.

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Geoscape

  • Improved aircraft selection UI

  • Added Phoenix base selection functionality

  • Reworked personnel screen

    • Vehicles are shown along the soldiers

    • Soldiers and vehicles are divided by the location they are at

    • Added basic stats for each soldier and service record

  • Character equipment and training screens are merged and information for stealth, accuracy and perception is added

    • Dismiss of soldiers is now accessible only from this screen

  • There is a new tab in personnel screen showing the soldier memorial

  • New game over screen with gameplay statistics

  • Factions can now attack Phoenix bases when at war with Phoenix

  • When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle

  • Ancient Guardians: expanded list of resistances

  • Project Glory now researchable after the first mention of the ancient civilization in the main story

  • Bionic Fortress: increased deployment

  • DLC 1 and 2: a number of missions have rewards increased

Tactical

  • Visual upgrade of the tactical UI

    • Portraits are now showing hit points along with will points and action points

    • Advanced information about weapons can be activated from the gameplay options

Other

  • Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game

  • New neutral haven special mission

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Bug Fixes

  • Fixed a hang when evacuating from an Ancient Site defense mission.

  • Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.

  • Fixed an issue where some evacuation points on Anu maps would appear floating in the air.

  • A materials reward is now present in the Victory briefing screen after capturing an Ancient site.

  • Disabling an enemy unit's equipment/weapon will trigger its flinching animations.

  • Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.

  • Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.

  • Fixed an issue where the player's units couldn't use ladders on some New Jericho maps.

  • Fixed an issue where vehicles couldn't move on some New Jericho maps.

  • Fixed an issue where a Pure soldier's shield would remain in the air after the unit gets killed.

  • Fixed an issue where a string of text appeared while aiming a Chiron enemy's Agile Leg body part.

  • Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.

  • Fixed an issue where the Dazed animation would sometimes appear on the ground.

  • The Hatching Sentinel's electrical visual effects can no longer be viewed before discovering the enemy.

  • The Status - Psychic Ward ability should appear only once in the character info section.

  • Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it

  • Fixed an issue where players couldn't save their game when loading an autosave

  • Mind control can't be used by targets that are Dazed anymore

  • Fixed an issue where the players were receiving notification for Timed Missions expiring when they weren't revealed yet

  • Jet Jump can no longer be used in some Alien Nest missions

  • Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles

  • Poison stacks will no longer be reduced upon loading saves where units have been poisoned

  • Fixed an issue where units entering cover in a specific corner of an Anu building would kill them

  • Sentinels can no longer enter their Preparing state when under the effects of Daze

  • EMP grenades now deal damage and disable Spider Drones

  • Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions

  • The Neural Disruption ability will now disable the Siren's Mind Control ability

  • Fixed an issue where the Priest's Radiant Hope aura was still in effect after being evacuated