We're back! We know it's been a little while since the last update, but everyone has been working hard behind the scenes.
First off, we have a release date for Backer Build One: April 30th.
This is a month later than we had originally planned, and we're really sorry for the delay. While every effort was made to meet our original Q1 estimate, we wanted to make sure we could deliver the best possible version. One of the reasons for the delay is to implement the inventory system. We feel that this is a key mechanic for Phoenix Point, so wanted it to be included with Backer Build One.
On Monday January 22nd, Julian took to Facebook live to answer community questions about Phoenix Point and some of his previous projects. We saw a huge number of viewers with enthusiastic interest in Phoenix Point. Questions were being asked so quickly, Julian could barely keep up with the flow.
So here we are, fast approaching the end of 2017. As promised, one final development update as the studio and development team take a few well deserved days of rest over the holiday. Be sure to keep reading through to the end for a special Christmas gift from the team at Snapshot Games.
In this update, we are shifting focus over to the environment team. This group has been busy working on the stylised look of each environment type and also on the mechanics of map creation and generation.
Last weekend Julian attended the EGX show to promote Phoenix Point. EGX (formerly Eurogamer Expo) is the UK's largest video game expo. It took place in Birmingham, England at the National Exhibition Centre over the course of a four day weekend.
One of the most eagerly anticipated aspects of Phoenix Point that people have been waiting to catch a glimpse of is the Geoscape. The good news is, we finally have something to show you. The Strategic Layer team have been working hard to start assembling all of the pieces. There are some very interesting things to cover regarding the strategic layer, and you may have heard some already.
It has been a while since we posted an update, but things have been very busy behind the scenes. One of the biggest events has been relocating the Snapshot Games development team to a new building. With Phoenix Point being Snapshot Games' most ambitious project to date, we're increasing the team to three times the size of that which we had working on Chaos Reborn.
We have been working with CrowdOx to get our pre-order store up and running. If you wish to back Phoenix Point but haven't already done so, now is your chance. The pre-order store offers a large selection of our original backer tiers