Backer Build 5 is almost upon us! On September 3rd we will be releasing our most comprehensive and feature loaded build yet. There are a huge number of additions and changes, some major and some subtle. We won’t cover all of them in this update (we’ll be releasing a full set of patch notes along with the build) - but let’s jump right in with an early look at some of the things you can expect in Backer Build 5.
We want to focus this backer update not on individual pieces of content, but on the studio, our teams, and what each of our teams is working on. Our hope is that this will give backers deeper insight into where we are in terms of progress on our development goals. First, we need to break down a bit of how our dev team is structured.
In our last update, we revealed the Synedrion classes and some of their technology. In this update, we will be focusing on another of our factions, the Disciples of Anu. We know many of you have been eagerly anticipating this faction, and we’re excited to show you the Disciples of Anu and their visually unusual look.
As we are nearing the release of Phoenix Point and all of the elements we have been working on for the last 3 years are all coming together, we’re going to be posting these development updates on a more regular basis. They’re going to have a shorter format than the previous updates, but we still hope to show you lots of exciting things that you will be able to get your hands on in the release version of Phoenix Point.
In this update, we’re going to focus mainly on the Synedrion classes.
The Phoenix bases play a very important role in both terms of narrative and gameplay. From the title base, Phoenix Point down to all of the other bases you will discover and reactivate as you explore the world - it is vital that we really nail these player controlled facilities.
Finding and destroying these enemy bases will be fundamental to your success in the game. Both slowing down their progress, and ultimately working towards a campaign victory. One of the main design goals for these enemy bases was to give them an organic appearance.
Last week I (UV) took a trip to the studio in Sofia. Whilst there, I had the opportunity to walk around the entire studio and look at what each and every developer was working on. Below is a summary of my tour, along with descriptions of what everyone is working on.
In order for the factions of Phoenix Point to effectively fight the Pandoravirus (and each other), they require some serious hardware. The character team has been working to provide each faction with a number of different weapons.
Havens are one of the largest and most important design elements in Phoenix Point.
Throughout the game, many battles will take place in the NPC Havens of New Jericho, Synedrion and The Disciples of Anu. In addition, there will also be Havens that are independent from these factions. A major consideration for the design team has been to make each faction's Havens look unique.
We are pleased to announce that Backer Build Two is scheduled for delivery on July 3rd. If you're already a preorder customer with the Luxury Digital Edition or above (Digital Extras Edition for Fig backers), look out for an email from Xsolla some time on the 3rd with your unique download link. Versions will be provided for PC, Mac OS and Linux.
Since our last update, the team has been busy working on Backer Build Two, fixing bugs and adding more content and functionality. So far our demo and Backer Build have only showcased 3 classes from the New Jericho faction. Our reasoning for this is that our New Jericho models were in a more complete state and we wanted more time to work on the others before showing them.
When we launched our crowdfunding campaign for Phoenix Point in May 2017, we hoped that the game would be well received. But what has happened since has been phenomenal, with increasingly strong pre-orders and great press coverage. People’s expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.
We're back! We know it's been a little while since the last update, but everyone has been working hard behind the scenes.
First off, we have a release date for Backer Build One: May 1st.
This is a month later than we had originally planned, and we're really sorry for the delay. While every effort was made to meet our original Q1 estimate, we wanted to make sure we could deliver the best possible version. One of the reasons for the delay is to implement the inventory system. We feel that this is a key mechanic for Phoenix Point, so wanted it to be included with Backer Build One.
On Monday January 22nd, Julian took to Facebook live to answer community questions about Phoenix Point and some of his previous projects. We saw a huge number of viewers with enthusiastic interest in Phoenix Point. Questions were being asked so quickly, Julian could barely keep up with the flow.
So here we are, fast approaching the end of 2017. As promised, one final development update as the studio and development team take a few well deserved days of rest over the holiday. Be sure to keep reading through to the end for a special Christmas gift from the team at Snapshot Games.
In this update, we are shifting focus over to the environment team. This group has been busy working on the stylised look of each environment type and also on the mechanics of map creation and generation.
Last weekend Julian attended the EGX show to promote Phoenix Point. EGX (formerly Eurogamer Expo) is the UK's largest video game expo. It took place in Birmingham, England at the National Exhibition Centre over the course of a four day weekend.
One of the most eagerly anticipated aspects of Phoenix Point that people have been waiting to catch a glimpse of is the Geoscape. The good news is, we finally have something to show you. The Strategic Layer team have been working hard to start assembling all of the pieces. There are some very interesting things to cover regarding the strategic layer, and you may have heard some already.
It has been a while since we posted an update, but things have been very busy behind the scenes. One of the biggest events has been relocating the Snapshot Games development team to a new building. With Phoenix Point being Snapshot Games' most ambitious project to date, we're increasing the team to three times the size of that which we had working on Chaos Reborn.