The second patch for “Firebird” is now live!

We are happy to announce that with our new patch 1.30.2 we are adding quality of life improvements, together with balance changes and even more bug fixes.

This patch is now available on Steam, EGS and GoG.

If you’re playing with mods - such as Terror From The Void or the Officer Class Mod - please make sure you have the latest versions installed.

  • On Steam, if your mods don’t update automatically, simply exit and restart Steam.

  • On EGS, be sure to download the latest versions from the mods’ respective GitHub pages.


Changelog is available below, let us know what you think:

Quality of Life Changes

  • Added a button allowing players to save a loadout for each soldier. 

  • Added a toggle button allowing players to unequip all gear from a soldier or load their saved loadout.

  • Added a button that can automatically equip all saved loadouts for soldiers assigned to a mission (provided the required gear is available).

  • Added Time of Arrival display for player aircraft and updated functionality for the Timers Panel.

  • New tactical UI now displays possible AoE deviation zones for grenades and other arced weapons.

  • Added an Archaeological Probe filter to the Vehicle tab in Manufacturing.

  • Improved German localization thanks to community member Bartleby.

  • Added localization for several previously untranslated terms.

Balance Changes

  • Haven starvation rates reduced.

  • Eased restrictions on where Training Zones and Elite Training Zones can be built in Havens, resulting in factions constructing more of them (especially Synedrion).

  • Grenades are no longer perfectly accurate and now have slight trajectory variation.

  • Mutoid Sonic Blast WP cost reduced 10 → 4.

  • Scylla Sonic Blast range decreased 20 → 13, with reduced cone radius.

  • NJ Railgun:

    • Range reduced 1700 → 1650

    • Charge time reduced 13 → 12 seconds

Bug Fixes & Improvements

  • Fixed the Clarity Helmet Module not providing the correct Psychic Resistance.

  • Fixed Aspida Apollo LT & Themis NT convergence in free aim; weapons now correctly attempt to hit the same point.

  • Fixed Scyllas and Sirens being able to perform melee attacks against targets at excessively high elevation differences.

  • Fixed smoke materials that made units behind smoke very hard to see in free aim. 

  • Fixed an animation glitch after taking Return Fire damage when stepping out of cover.

  • Fixed a bug where faction vehicles could become stuck in destroyed Havens or Alien Bases. (Be vigilant for more Haven attacks if factions are at war)

  • Fixed a bug where starting a Synedrion Infested haven mission had a 66% chance to instantly auto-win.

  • Updated several prop colliders to more accurately match visuals and prevent bullets from seemingly stopping in mid-air.

  • Fixed inventory displaying one fewer weapon than actually owned.

  • Second attempt at fixing a bug where some Alien Bases did not generate active missions.

  • Fixed several Haven visit events showing deprecated text in non-English languages.

  • Fixed evolved Fishmen upper arms not functioning correctly.

  • Fixed Proficiency UI not refreshing immediately when a character learns a new ability.

  • Mutoid Sonic Blast cost is now correctly displayed in the Edit Unit screen.

  • Fixed incorrect rounding of resource costs required to replenish gear.

  • Fixed a bug where focusing on a base would change the currently selected aircraft.

  • Fixed a Manufacturing Queue bug where removing items could delete the wrong entry when more than 6 items were queued.

  • Fixed Manufacturing tab buttons not working correctly with controller free cursor mode.

  • Fixed a bug where it was possible to build additional Mist Repellers in Phoenix Bases despite no benefit.

  • Fixed a visual gap in an Ancient Site parcel.

  • The maximum number of soldiers deployable on the Behemoth mission is now correctly capped at 8.

Join the discussion over at our Discord Server and share your feedback!

Danail Trifonov