Arkham Update (v1.8) - Patch Notes
Our latest patch is a big one! With help from our community of players and in-game telemetry, we’ve packed the Arkham update with plenty of improvements and modifications. Arkham is out on Wednesday, November 4, 2020.
Geoscape
Improved aircraft selection UI
Added Phoenix base selection functionality
Reworked personnel screen
Vehicles are shown along the soldiers
Soldiers and vehicles are divided by the location they are at
Added basic stats for each soldier and service record
Character equipment and training screens are merged and information for stealth, accuracy and perception is added
Dismiss of soldiers is now accessible only from this screen
There is a new tab in personnel screen showing the soldier memorial
New game over screen with gameplay statistics
Factions can now attack Phoenix bases when at war with Phoenix
When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle
Ancient Guardians: expanded list of resistances
Project Glory now researchable after the first mention of the ancient civilization in the main story
Bionic Fortress: increased deployment
DLC 1 and 2: a number of missions have rewards increased
Tactical
Visual upgrade of the tactical UI
Portraits are now showing hit points along with will points and action points
Advanced information about weapons can be activated from the gameplay options
Other
Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game
New neutral haven special mission
Bug Fixes
Fixed a hang when evacuating from an Ancient Site defense mission.
Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.
Fixed an issue where some evacuation points on Anu maps would appear floating in the air.
A materials reward is now present in the Victory briefing screen after capturing an Ancient site.
Disabling an enemy unit's equipment/weapon will trigger its flinching animations.
Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.
Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.
Fixed an issue where the player's units couldn't use ladders on some New Jericho maps.
Fixed an issue where vehicles couldn't move on some New Jericho maps.
Fixed an issue where a Pure soldier's shield would remain in the air after the unit gets killed.
Fixed an issue where a string of text appeared while aiming a Chiron enemy's Agile Leg body part.
Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.
Fixed an issue where the Dazed animation would sometimes appear on the ground.
The Hatching Sentinel's electrical visual effects can no longer be viewed before discovering the enemy.
The Status - Psychic Ward ability should appear only once in the character info section.
Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it
Fixed an issue where players couldn't save their game when loading an autosave
Mind control can't be used by targets that are Dazed anymore
Fixed an issue where the players were receiving notification for Timed Missions expiring when they weren't revealed yet
Jet Jump can no longer be used in some Alien Nest missions
Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles
Poison stacks will no longer be reduced upon loading saves where units have been poisoned
Fixed an issue where units entering cover in a specific corner of an Anu building would kill them
Sentinels can no longer enter their Preparing state when under the effects of Daze
EMP grenades now deal damage and disable Spider Drones
Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions
The Neural Disruption ability will now disable the Siren's Mind Control ability
Fixed an issue where the Priest's Radiant Hope aura was still in effect after being evacuated