Finding and destroying these enemy bases will be fundamental to your success in the game. Both slowing down their progress, and ultimately working towards a campaign victory. One of the main design goals for these enemy bases was to give them an organic appearance.Read More
Last week I (UV) took a trip to the studio in Sofia. Whilst there, I had the opportunity to walk around the entire studio and look at what each and every developer was working on. Below is a summary of my tour, along with descriptions of what everyone is working on.Read More
Snapshot Games has been continuing to grow over the last couple of months with many new members - and there are still more to come.Read More
In order for the factions of Phoenix Point to effectively fight the Pandoravirus (and each other), they require some serious hardware. The character team has been working to provide each faction with a number of different weapons.Read More
With work underway on the major content update for Backer Build Three, the character team are hard at work getting the Phoenix Project models ready to go in.Read More
Since the first Backer Build of Phoenix Point was delivered, we've had fantastic feedback and reactions from our backers.
With Backer Build Three we want to take a major leap forward. We're going to be adding the Geoscape strategic element of the game.Read More
Havens are one of the largest and most important design elements in Phoenix Point.
Throughout the game, many battles will take place in the NPC Havens of New Jericho, Synedrion and The Disciples of Anu. In addition, there will also be Havens that are independent from these factions. A major consideration for the design team has been to make each faction's Havens look unique.Read More
We are pleased to announce that Backer Build Two is scheduled for delivery on July 3rd. If you're already a preorder customer with the Luxury Digital Edition or above (Digital Extras Edition for Fig backers), look out for an email from Xsolla some time on the 3rd with your unique download link. Versions will be provided for PC, Mac OS and Linux.Read More
Since our last update, the team has been busy working on Backer Build Two, fixing bugs and adding more content and functionality.
So far our demo and Backer Build have only showcased 3 classes from the New Jericho faction. Our reasoning for this is that our New Jericho models were in a more complete state and we wanted more time to work on the others before showing them.
When we launched our crowdfunding campaign for Phoenix Point in May 2017, we hoped that the game would be well received. But what has happened since has been phenomenal, with increasingly strong pre-orders and great press coverage. People’s expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.Read More
With the Backer Build almost ready for release we'd like to offer you some additional information and answer some frequently asked questions.
The release date and time for Backer Build One is 7am UTC on Tuesday, May 1stRead More
We're back! We know it's been a little while since the last update, but everyone has been working hard behind the scenes.
First off, we have a release date for Backer Build One: May 1st.
This is a month later than we had originally planned, and we're really sorry for the delay. While every effort was made to meet our original Q1 estimate, we wanted to make sure we could deliver the best possible version. One of the reasons for the delay is to implement the inventory system. We feel that this is a key mechanic for Phoenix Point, so wanted it to be included with Backer Build One.Read More
On Saturday February 3rd, Julian hosted his second AMA on Facebook Live. Once again, there were so many great questions, Julian wasn’t able to answer all of them.
Like last time, we've summarized most of the answers below (click on the question to reveal the answer), or you can watch the full stream embedded here.Read More
On Monday January 22nd, Julian took to Facebook live to answer community questions about Phoenix Point and some of his previous projects. We saw a huge number of viewers with enthusiastic interest in Phoenix Point. Questions were being asked so quickly, Julian could barely keep up with the flow.Read More
So here we are, fast approaching the end of 2017. As promised, one final development update as the studio and development team take a few well deserved days of rest over the holiday. Be sure to keep reading through to the end for a special Christmas gift from the team at Snapshot Games.Read More
In this update, we are shifting focus over to the environment team. This group has been busy working on the stylised look of each environment type and also on the mechanics of map creation and generation.Read More
There are a lot of different things being worked on by the development teams at Snapshot Games right now. We wish we could show them all to you, but some will have to wait until next time.
In this update, we're going to take a look at some new designs for soldier classes, and some redesigns on existing models.Read More
Last weekend Julian attended the EGX show to promote Phoenix Point. EGX (formerly Eurogamer Expo) is the UK's largest video game expo. It took place in Birmingham, England at the National Exhibition Centre over the course of a four day weekend.Read More
One of the most eagerly anticipated aspects of Phoenix Point that people have been waiting to catch a glimpse of is the Geoscape. The good news is, we finally have something to show you. The Strategic Layer team have been working hard to start assembling all of the pieces. There are some very interesting things to cover regarding the strategic layer, and you may have heard some already.Read More