Derleth update - v1.0.57335
Today we've released update 1.0.57335, "Derleth," which addresses a number of bugs, balance changes, and makes some key gameplay updates. This includes a reduction to acid damage. Since we know acid is a major issue for many players, we have plans to further address the way which acid works in a future patch.
Features
- Changed the Lair missions' layout and objective. Players now have to evacuate all of their units after destroying the Spawnery.
- Units are no longer interrupted while they are using the Dash ability.
- Added a new model for the Scavenger Sniper.
- Added projectile penetration to all weapons. Now if a projectile hits and destroys a wall or body part the projectile will continue flying with the remaining damage.
- Virus damage procs on the affected target's turn just like other damage over time effects.
- Added event filters that trigger music according to the missions and factions related to them.
- Added new tactical music tracks.
- Balanced sound levels for most in-game music.
- Added an HP bar to weapons that appears when you select a damaged weapon in the tactical layer.
- Added a character info tooltip when hovering over a character that is not currently selected by the player.
- The Replenish screen now gives the option to replenish ammo for weapons that don't have any magazines in storage.
- Partially full magazines will not be visible in the equipment section of the Personnel tab. They will be used to automatically refill their respective weapons after a Tactical mission.
- Added more recruit info in Haven screens which now showcase the recruit's skills, stats, and weapons.
- Havens with recruits now have an icon next to them showing the recruit's class.
- Added a new trading interface accessible from Geoscape without going into the Haven Info screen, which has a slider and Trade All button.
- Added a new set of encounters when a player becomes Supportive, Aligned, or Allied with any faction.
Balance changes
- Disabling certain Spawnery body parts now causes the target to receive more bleed damage per turn.
- All mind control abilities can be used only once per turn.
- Reduced the damage on alien enemies' acid weapons and attacks:
- Siren Acid Spray reduced from 40 to 30 acid per tick
- Acid Grenade Arthron reduced from 20 to 10 acid per tick
- Elite Acid Grenade Arthron reduced from 30 to 20 acid per tick
- Acid worm explosion reduced from 50 to 30 acid per tick
- Chiron acid mortar reduced from 20 to 10 acid per tick
Bug Fixes
- Fixed an issue that was causing only a smaller portion of the map types to be generated.
- Fixed a series of hangs that were caused by various edge cases involving the Panic status.
- Fixed a hang when Overwatch fire destroyed an enemy's weapon right as they were about to shoot with it.
- Fixed an issue with the Microsoft Store version of the game causing users who edited their keybinds to have their UI corrupted after loading a saved game.
- Fixed a hang when the Scylla used abilities related to the Spitter Head body part.
- Fixed a rare hang that occurred when Spider Drones tried to move when they had few AP remaining.
- Fixed a rare hang that occurred after successfully defending a haven with low population numbers.
- Fixed a rare issue that caused the player-controlled aircraft to freeze mid-flight.
- Fixed an issue where the player's aircraft couldn't move after acquiring more than 10 total ships.
- Fixed an issue that made the overwatch cone bigger at night despite the player's units having reduced perception.
- Fixed an issue with Gungnir SR-2's overwatch cone being too short.
- Fixed a performance issue before activating the Dash ability on certain maps.
- Fixed an issue where players weren't receiving the damage bonuses from certain alien vivisection researches.
- Fixed an issue which caused the camera to focus on the Pacific Ocean when loading a Geoscape save.
We have more updates planned for the future, including more refinements to balance, adjustments and improvements to core mechanics, additonal content, and bug-fixes.