Facebook Live Q&A With Julian
On Monday January 22nd, Julian took to Facebook Live to answer a torrent of questions about Phoenix Point and some of his previous projects.
We've summarized most of the answers below (click on the question to reveal the answer), or you can watch the full stream embedded here.
Q&A Summary
Why is it not turn-based?
What’s the release date?
The original X-Com had many more simulation elements (procedurally generated levels, full bullet physics, destructible environments, soldier inventories etc). Can we expect similar in Phoenix Point?
Talking about the Geoscape mode – why is it not turn based?
Will there be multiple different races or just loads of crabmen?
Is there going to be a “Solomon Chamber” in Phoenix Point?
Can you explain a bit about how the Action Points system works?
What about a PS4 version?
Will there be much more weapon and armour tech scale than in the new XCOM?
Will we bill allowed to customise characters?
Is the damage system per bullet like the original X-Com?
Will there be bases, building and defending like the old X-Com?
Are weapons more abstract in terms of ammo?
Will RNG be as bad as XCOM 2 where you can miss targets at close range?
Why don’t games like this use sliders for customisation options?
Will it be available on Steam?
Can you loot or scavenge the battlefield?
Will there be multiple bases in Phoenix Point?
How difficult will the game be from the easiest to the hardest settings?
What can we expect the differences to be between Phoenix Point and XCOM?
Is it true funding hit $1 million so we will get floating bases?
How’s the weather in Sofia?
Will there be a nemesis system?
Taking any inspiration from “The Long War” XCOM mod?
What about DLC for expanding the game?
Will Rebelstar Tactical Command ever be ported?
Is there some kind of time limit such as the Avatar Project in XCOM 2?
Will there be a better exploring issue than in XCOM?
How do we get the alien encounters? Will there be interceptions?
Are there any mechanics in Phoenix Point that you’re excited to see players react to?
Will Phoenix Point deal with “power creep” where they get less challenging towards to the end?
Will you be able to evac at any point during a mission?
Will there be permadeath in the game?
Are you considering a sequel set in the same universe and building PP around that consideration, or are you just taking things one project at a time?
Will there be stealth mechanics and combat?
What classes can we expect to see in the game, and will there be more classes in DLC?
Are the factions going to be spawned at random locations, or will there be specific factions for each continent?
Will there be more comprehensive skill trees for soldiers than in the Firaxis XCOMs?
How big is the development team at the moment?
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