E3 and Beyond
Members of the Phoenix Point team attended E3 2019 in LA. There as an indie studio as part of the ID@Xbox Showcase, we had an updated build playable in the Microsoft Theater.
If you couldn’t attend E3, or didn’t get a chance to play our show floor demo, you can watch a video walkthrough below.
Along with our new demo, there were three announcements regarding Phoenix Point made during the course of the event:
Phoenix Point is scheduled for release on September 3rd 2019
It will be available on Game Pass for PC and Xbox
We were able to show, for the very first time our cinematic “Next Life” trailer.
If you haven’t seen the trailer yet, take a look below:
The trailer depicts humanity’s struggle against the Pandoravirus threat, and wrestles with the morality of having to embrace mutation to defeat it.
Since we’ve had a lot of inquiries about it: the music in the trailer is “The Next Life” by Suede.
Live from the Show
Phoenix Point picked up several award nominations at the E3 show, including:
IGN nominations for Best PC Game and Best Strategy Game, along with a nomination for Best Strategy Game of E3 2019 from the Game Critics Awards.
With release getting closer, our development team is busy putting together all of the game elements, systems, models, and other assets that they’ve been working on passionately for almost 3 years. The time has come to finally put all of those pieces together, and we can’t wait for you to see what’s coming up.
We’re in the process of assembly, testing, balancing, polishing and refining, while artists continue to work on new cosmetic variations for soldier customization.
We will be showing plenty more between now and release, but for the moment we will leave you with a few small teasers.
We’re in the process of applying the new destruction physics for the terrain, which gives more mass to each object and more realistic structural dependence. This means you can bring down entire sections of a building if the damage occurs in the correct place.
You can watch a short work-in-progress demonstration below.
Lots of Variety
Cosmetic variations for soldiers are being worked on by our artists, providing a vast array of features for your squad. This goes hand in hand with the modular armor system allowing for many different custom combinations.
Work on the Synedrion and Disciples of Anu classes are close to complete - we’ll be showing more of those in the weeks to come.
For now, here’s a quick look at the Synedrion Infiltrator.
In addition to this, we are putting in the Synedrion environments, along with other Haven variations, finalizing tech trees, and all of the different weapons and equipment, fleshing out the strategic layer, and making improvements to the UI.
We’ve come a long way, but we’ve still got a lot to do prior to release. The passionate team here is doing its best to make Phoenix Point a fantastic, memorable game that we know you’re going to love.
Thanks, as always, for your support.