DLC 2: Legacy of the Ancients to Launch on August 26, 2020
We are extremely excited to announce the upcoming launch of the second major DLC pack for Phoenix Point. Called Legacy of the Ancients, this DLC adds a whole slew of new and improved content, new systems, new weapons and missions, and much more. Details are coming soon!
Also shipping at the same time is the free, v1.7 “Necronomicon” patch, which includes even more fixes and improvements.
Patch Notes for the “Necronomicon” patch are below:
Geoscape
Pandoran Evolution
Increased the speed at which Pandorans evolve
Increased the stats of most Pandoran enemies, especially the melee ones
Recruits
Increased the resources cost of higher level recruits
Havens
Slightly reduced the rate of starvation
Reduced the frequency of Haven attacks
Tactical
Skill points awarded after missions are adjusted based on difficulty
Abilities
Strongman personal skill’s damage and accuracy is decreased from 30% to 20%. Increased the Perception reduction to 20 from 10
Increased War Cry’s AP cost from 0 to 1
Weapons
Slightly decreased the accuracy of Pythagoras VII
Decreased the accuracy of Shotgun weapons
Bug Fixes
Fixed a hang caused by the Yugothian Entity being killed by a high stack of Poison damage
Fixed a hang caused by killing a Terror Sentinel with a flamethrower weapon
Fixed an issue in the Tutorial where players couldn’t add more items to their Inventory, blocking their progress
Fixed an issue that prevented the Inventory window from closing
Fixed a delay after using the Priest’s Mind Control ability
Mutogs will no longer communicate using human voices
Fixed an issue where the water in the Pandoran Lair maps would not be generated when loading the level
Vehicles will no longer dive into the ground while moving on certain maps
Fixed an issue preventing the damage preview from showing on enemies’ health bars
Units won’t die when they climb tables on certain maps
Adjusted some of the map generation so that it doesn’t block vehicle movement
Scylla’s ranged weapon mutations now show the correct Range stat
Fixed an issue allowing the Induce Panic ability to work on targets with more WP than the Priest casting the ability
Fixed an issue where a unit couldn’t move if a Scylla died near them
Fixed an issue where the Scarab’s weapon couldn’t fire after getting repaired
Fixed an issue where the Spider Drone’s animation for jumping up or down one level wasn’t activating
Fixed an issue where the Interact ability wasn’t appearing on the objective of the Sixth Initiation mission
Scyllas can no longer spawn Mindfraggers while they are panicked
Fixed an issue where several research projects could be completed at the same time
Fixed an issue where some Pandorans could appear with weapons that have not yet been researched