Phoenix Point

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DLC 2: Legacy of the Ancients to Launch on August 26, 2020

We are extremely excited to announce the upcoming launch of the second major DLC pack for Phoenix Point. Called Legacy of the Ancients, this DLC adds a whole slew of new and improved content, new systems, new weapons and missions, and much more. Details are coming soon!

Also shipping at the same time is the free, v1.7 “Necronomicon” patch, which includes even more fixes and improvements.

Patch Notes for the “Necronomicon” patch are below:

Geoscape

  • Pandoran Evolution

    • Increased the speed at which Pandorans evolve

    • Increased the stats of most Pandoran enemies, especially the melee ones

  • Recruits

    • Increased the resources cost of higher level recruits

  • Havens

    • Slightly reduced the rate of starvation

    • Reduced the frequency of Haven attacks

Tactical

  • Skill points awarded after missions are adjusted based on difficulty

  • Abilities

    • Strongman personal skill’s damage and accuracy is decreased from 30% to 20%. Increased the Perception reduction to 20 from 10

    • Increased War Cry’s AP cost from 0 to 1

  • Weapons

    • Slightly decreased the accuracy of Pythagoras VII 

    • Decreased the accuracy of Shotgun weapons


Bug Fixes

  • Fixed a hang caused by the Yugothian Entity being killed by a high stack of Poison damage

  • Fixed a hang caused by killing a Terror Sentinel with a flamethrower weapon

  • Fixed an issue in the Tutorial where players couldn’t add more items to their Inventory, blocking their progress

  • Fixed an issue that prevented the Inventory window from closing

  • Fixed a delay after using the Priest’s Mind Control ability

  • Mutogs will no longer communicate using human voices

  • Fixed an issue where the water in the Pandoran Lair maps would not be generated when loading the level

  • Vehicles will no longer dive into the ground while moving on certain maps

  • Fixed an issue preventing the damage preview from showing on enemies’ health bars

  • Units won’t die when they climb tables on certain maps

  • Adjusted some of the map generation so that it doesn’t block vehicle movement

  • Scylla’s ranged weapon mutations now show the correct Range stat

  • Fixed an issue allowing the Induce Panic ability to work on targets with more WP than the Priest casting the ability

  • Fixed an issue where a unit couldn’t move if a Scylla died near them

  • Fixed an issue where the Scarab’s weapon couldn’t fire after getting repaired

  • Fixed an issue where the Spider Drone’s animation for jumping up or down one level wasn’t activating

  • Fixed an issue where the Interact ability wasn’t appearing on the objective of the Sixth Initiation mission

  • Scyllas can no longer spawn Mindfraggers while they are panicked

  • Fixed an issue where several research projects could be completed at the same time

  • Fixed an issue where some Pandorans could appear with weapons that have not yet been researched