Hotfix v1.7.1 "Necronomicon" Released

We have released an update to the “Necronomicon” patch that makes some tweaks and fixes some bugs. Details below:

Geoscape

  • Reduced the amount of Hoplite units that will be present at ancient sites

  • Reduced the frequency of attacks contesting ancient sites

  • Reduced the requirements needed for Pandorans infused with exotic materials to appear

Bug Fixes

  • Fixed an issue where a Spider Drone’s explosion radius doesn’t show the predicted damage

  • Helena’s unit model has been updated

  • Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions

  • Fixed several collision issues on the new Legacy of the Ancients maps

  • Fixed an issue where the Jet Jump ability couldn’t be used if the player controlled unit was standing in an enemy’s corpse

  • Fixed an issue where allied units couldn’t move after defeating a Cyclops enemy with a melee attack

  • Several environmental objects on the new Legacy of the Ancients maps have been made destructible

  • The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen

  • Fixed an issue where the Scyther weapon wasn’t being treated as a two handed weapon

  • Pandoran Reports show the correct HP amount for evolved Scylla enemies

  • Fixed an issue where a site’s exploration status wouldn’t get completed despite the UI showing it is

  • Fixed an issue where the units’ movement range UI wasn’t appearing on a specific Synedrion map

  • The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone

  • Changed the Quick Aim ability’s text after it was activated

  • Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unit’s HP

  • Fixed an issue where loading a save would make level 7 units drop down to level 6

  • Fixed an issue where the flamethrower didn’t create flame tiles and had inconsistent sound effects

  • Fixed an issue where the Return Fire icon wouldn’t always appear on enemies with that ability

  • Fixed an issue where the player didn’t regain control over haven defenders after they got released from an enemy’s mind control ability

  • Made it less likely for first tier diplomacy missions to appear far away from the player’s currently explored sites

  • Fixed an issue where the Moon Launch mission wouldn’t be available if the player unlocked it at the same time as a Haven got attacked