Finding and destroying these enemy bases will be fundamental to your success in the game. Both slowing down their progress, and ultimately working towards a campaign victory. One of the main design goals for these enemy bases was to give them an organic appearance.
Last week I (UV) took a trip to the studio in Sofia. Whilst there, I had the opportunity to walk around the entire studio and look at what each and every developer was working on. Below is a summary of my tour, along with descriptions of what everyone is working on.
In order for the factions of Phoenix Point to effectively fight the Pandoravirus (and each other), they require some serious hardware. The character team has been working to provide each faction with a number of different weapons.
Havens are one of the largest and most important design elements in Phoenix Point.
Throughout the game, many battles will take place in the NPC Havens of New Jericho, Synedrion and The Disciples of Anu. In addition, there will also be Havens that are independent from these factions. A major consideration for the design team has been to make each faction's Havens look unique.
We are pleased to announce that Backer Build Two is scheduled for delivery on July 3rd. If you're already a preorder customer with the Luxury Digital Edition or above (Digital Extras Edition for Fig backers), look out for an email from Xsolla some time on the 3rd with your unique download link. Versions will be provided for PC, Mac OS and Linux.
Since our last update, the team has been busy working on Backer Build Two, fixing bugs and adding more content and functionality. So far our demo and Backer Build have only showcased 3 classes from the New Jericho faction. Our reasoning for this is that our New Jericho models were in a more complete state and we wanted more time to work on the others before showing them.