In our last update, we revealed the Synedrion classes and some of their technology. In this update, we will be focusing on another of our factions, the Disciples of Anu. We know many of you have been eagerly anticipating this faction, and we’re excited to show you the Disciples of Anu and their visually unusual look.
Read MoreAs we are nearing the release of Phoenix Point and all of the elements we have been working on for the last 3 years are all coming together, we’re going to be posting these development updates on a more regular basis. They’re going to have a shorter format than the previous updates, but we still hope to show you lots of exciting things that you will be able to get your hands on in the release version of Phoenix Point.
In this update, we’re going to focus mainly on the Synedrion classes.
Read MoreMembers of the Phoenix Point team attended E3 2019 in LA. There as an indie studio as part of the ID@Xbox Showcase, we had an updated build playable in the Microsoft Theater.
Along with our new demo, there were three announcements regarding Phoenix Point made during the course of the event:
Phoenix Point is scheduled for release on September 3rd 2019
It will be available on Game Pass for PC and Xbox
We were able to show, for the very first time our cinematic “Next Life” trailer.
Since our first Backer Build in early 2018, players have taken control of the New Jericho forces. This was mainly because the New Jericho models were the first we started working on.
Finally, in Backer Build Four, Phoenix Point soldiers are now yours to control.
Read MoreThe Phoenix bases play a very important role in both terms of narrative and gameplay. From the title base, Phoenix Point down to all of the other bases you will discover and reactivate as you explore the world - it is vital that we really nail these player controlled facilities.
Read MoreThus far we have only shown Havens for one of the major factions, New Jericho. We now turn our attention to The Disciples of Anu - the cult-like followers of an ancient god of the same name.
Read MoreWith Backer Build Three just around the corner, we’re taking this time to run you through some of the features and changes to expect in the upcoming build.
Read MoreFinding and destroying these enemy bases will be fundamental to your success in the game. Both slowing down their progress, and ultimately working towards a campaign victory. One of the main design goals for these enemy bases was to give them an organic appearance.
Read MoreLast week I (UV) took a trip to the studio in Sofia. Whilst there, I had the opportunity to walk around the entire studio and look at what each and every developer was working on. Below is a summary of my tour, along with descriptions of what everyone is working on.
Read MoreSnapshot Games has been continuing to grow over the last couple of months with many new members - and there are still more to come.
Read MoreIn order for the factions of Phoenix Point to effectively fight the Pandoravirus (and each other), they require some serious hardware. The character team has been working to provide each faction with a number of different weapons.
Read MoreWith work underway on the major content update for Backer Build Three, the character team are hard at work getting the Phoenix Project models ready to go in.
Read MoreSince the first Backer Build of Phoenix Point was delivered, we've had fantastic feedback and reactions from our backers.
With Backer Build Three we want to take a major leap forward. We're going to be adding the Geoscape strategic element of the game.
Read MoreHavens are one of the largest and most important design elements in Phoenix Point.
Throughout the game, many battles will take place in the NPC Havens of New Jericho, Synedrion and The Disciples of Anu. In addition, there will also be Havens that are independent from these factions. A major consideration for the design team has been to make each faction's Havens look unique.
Read MoreWe are pleased to announce that Backer Build Two is scheduled for delivery on July 3rd. If you're already a preorder customer with the Luxury Digital Edition or above (Digital Extras Edition for Fig backers), look out for an email from Xsolla some time on the 3rd with your unique download link. Versions will be provided for PC, Mac OS and Linux.
Read MoreSince our last update, the team has been busy working on Backer Build Two, fixing bugs and adding more content and functionality.
So far our demo and Backer Build have only showcased 3 classes from the New Jericho faction. Our reasoning for this is that our New Jericho models were in a more complete state and we wanted more time to work on the others before showing them.
When we launched our crowdfunding campaign for Phoenix Point in May 2017, we hoped that the game would be well received. But what has happened since has been phenomenal, with increasingly strong pre-orders and great press coverage. People’s expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.
Read MoreWith the Backer Build almost ready for release we'd like to offer you some additional information and answer some frequently asked questions.
The release date and time for Backer Build One is 7am UTC on Tuesday, May 1st
Read MoreWe're back! We know it's been a little while since the last update, but everyone has been working hard behind the scenes.
First off, we have a release date for Backer Build One: May 1st.
This is a month later than we had originally planned, and we're really sorry for the delay. While every effort was made to meet our original Q1 estimate, we wanted to make sure we could deliver the best possible version. One of the reasons for the delay is to implement the inventory system. We feel that this is a key mechanic for Phoenix Point, so wanted it to be included with Backer Build One.
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