The Mutations of Anu

In our last update, we revealed the Synedrion classes and some of their technology. In this update, we will be focusing on another of our factions, the Disciples of Anu. We know many of you have been eagerly anticipating this faction, and we’re excited to show you the Disciples of Anu and their visually unusual look.

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The Science of Synedrion

As we are nearing the release of Phoenix Point and all of the elements we have been working on for the last 3 years are all coming together, we’re going to be posting these development updates on a more regular basis. They’re going to have a shorter format than the previous updates, but we still hope to show you lots of exciting things that you will be able to get your hands on in the release version of Phoenix Point.

In this update, we’re going to focus mainly on the Synedrion classes.

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E3 and Beyond

Members of the Phoenix Point team attended E3 2019 in LA. There as an indie studio as part of the ID@Xbox Showcase, we had an updated build playable in the Microsoft Theater.

Along with our new demo, there were three announcements regarding Phoenix Point made during the course of the event:

  • Phoenix Point is scheduled for release on September 3rd 2019

  • It will be available on Game Pass for PC and Xbox

  • We were able to show, for the very first time our cinematic “Next Life” trailer.

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Backer Build Four

Since our first Backer Build in early 2018, players have taken control of the New Jericho forces. This was mainly because the New Jericho models were the first we started working on.

Finally, in Backer Build Four, Phoenix Point soldiers are now yours to control.

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Danail Trifonov
Phoenix Point - Access Granted

The Phoenix bases play a very important role in both terms of narrative and gameplay. From the title base, Phoenix Point down to all of the other bases you will discover and reactivate as you explore the world - it is vital that we really nail these player controlled facilities.

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Danail Trifonov Comments
Alien Bases

Finding and destroying these enemy bases will be fundamental to your success in the game. Both slowing down their progress, and ultimately working towards a campaign victory. One of the main design goals for these enemy bases was to give them an organic appearance.

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Danail Trifonov Comments
Behind the Scenes on Phoenix Point

Last week I (UV) took a trip to the studio in Sofia. Whilst there, I had the opportunity to walk around the entire studio and look at what each and every developer was working on. Below is a summary of my tour, along with descriptions of what everyone is working on.

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Arming the Factions

In order for the factions of Phoenix Point to effectively fight the Pandoravirus (and each other), they require some serious hardware. The character team has been working to provide each faction with a number of different weapons.

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Backer Build Three

Since the first Backer Build of Phoenix Point was delivered, we've had fantastic feedback and reactions from our backers.

With Backer Build Three we want to take a major leap forward. We're going to be adding the Geoscape strategic element of the game.

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Danail Trifonov
Distinguished Havens

Havens are one of the largest and most important design elements in Phoenix Point.

Throughout the game, many battles will take place in the NPC Havens of New Jericho, Synedrion and The Disciples of Anu. In addition, there will also be Havens that are independent from these factions. A major consideration for the design team has been to make each faction's Havens look unique.

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Backer Build Two

We are pleased to announce that Backer Build Two is scheduled for delivery on July 3rd. If you're already a preorder customer with the Luxury Digital Edition or above (Digital Extras Edition for Fig backers), look out for an email from Xsolla some time on the 3rd with your unique download link. Versions will be provided for PC, Mac OS and Linux.

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Good Guys and Bad Guys

Since our last update, the team has been busy working on Backer Build Two, fixing bugs and adding more content and functionality.
So far our demo and Backer Build have only showcased 3 classes from the New Jericho faction. Our reasoning for this is that our New Jericho models were in a more complete state and we wanted more time to work on the others before showing them.

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Release Announcement + Backer Build 1.2

When we launched our crowdfunding campaign for Phoenix Point in May 2017, we hoped that the game would be well received. But what has happened since has been phenomenal, with increasingly strong pre-orders and great press coverage. People’s expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.

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Backer Build One

We're back! We know it's been a little while since the last update, but everyone has been working hard behind the scenes.

First off, we have a release date for Backer Build One: May 1st.

This is a month later than we had originally planned, and we're really sorry for the delay. While every effort was made to meet our original Q1 estimate, we wanted to make sure we could deliver the best possible version. One of the reasons for the delay is to implement the inventory system. We feel that this is a key mechanic for Phoenix Point, so wanted it to be included with Backer Build One.

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