Facebook Live Q&A #2 - Terror from the Deep
On Saturday February 3rd, Julian hosted his second AMA on Facebook Live. Once again, there were so many great questions, Julian wasn’t able to answer all of them.
Like last time, we've summarized most of the answers below (click on the question to reveal the answer), or you can watch the full stream embedded here.
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Facebook Live Q&A With Julian
On Monday January 22nd, Julian took to Facebook live to answer community questions about Phoenix Point and some of his previous projects. We saw a huge number of viewers with enthusiastic interest in Phoenix Point. Questions were being asked so quickly, Julian could barely keep up with the flow.
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Phoenix Point Demo, Plus a Special Christmas Gift
So here we are, fast approaching the end of 2017. As promised, one final development update as the studio and development team take a few well deserved days of rest over the holiday. Be sure to keep reading through to the end for a special Christmas gift from the team at Snapshot Games.
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Haven Design and Map Generation
In this update, we are shifting focus over to the environment team. This group has been busy working on the stylised look of each environment type and also on the mechanics of map creation and generation.
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New Jericho Classes, Weapons and Vehicles
There are a lot of different things being worked on by the development teams at Snapshot Games right now. We wish we could show them all to you, but some will have to wait until next time.
In this update, we're going to take a look at some new designs for soldier classes, and some redesigns on existing models.
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Phoenix Point at EGX
Last weekend Julian attended the EGX show to promote Phoenix Point. EGX (formerly Eurogamer Expo) is the UK's largest video game expo. It took place in Birmingham, England at the National Exhibition Centre over the course of a four day weekend.
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Geoscape, Ballistics and More!
One of the most eagerly anticipated aspects of Phoenix Point that people have been waiting to catch a glimpse of is the Geoscape. The good news is, we finally have something to show you. The Strategic Layer team have been working hard to start assembling all of the pieces. There are some very interesting things to cover regarding the strategic layer, and you may have heard some already.
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Snapshot Games Relocates to Higher Ground
It has been a while since we posted an update, but things have been very busy behind the scenes. One of the biggest events has been relocating the Snapshot Games development team to a new building. With Phoenix Point being Snapshot Games' most ambitious project to date, we're increasing the team to three times the size of that which we had working on Chaos Reborn.
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Phoenix Point Pre-order Store and Forums are now Live!
We have been working with CrowdOx to get our pre-order store up and running. If you wish to back Phoenix Point but haven't already done so, now is your chance. The pre-order store offers a large selection of our original backer tiers
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Backer Management & Chaos Reborn Keys
Over the last couple of weeks, Snapshot Games has been working to migrate all of our backers over to a new backer management system. We are delighted to announce that we are working with CrowdOx and will be ready to go live soon.
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E3 Roundup + What Happens Next?
It has been a very busy week at E3 for both Julian and David, who have been dedicating all of their time to driving the exposure of Phoenix Point and planning for the future. During this week, Julian and David were able to take a very short break from business meetings to perform an exclusive live stream and engage with the community.
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Phoenix Point Comes to E3
Julian travelled to Los Angeles on Sunday to head up some business meetings at E3. On Tuesday, Snapshot Games will be teaming up with Alienware and a new, zero latency streaming service called Caffeine. Julian will be streaming the developer build of Phoenix Point LIVE from E3.
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We’re There - Thank You All
All of us at Snapshot games would like to thank our backers and investors for a remarkable crowdfunding campaign. Well done!
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