Derleth update - v1.0.57335

Today we've released update 1.0.57335, "Derleth," which addresses a number of bugs, balance changes, and makes some key gameplay updates. This includes a reduction to acid damage. Since we know acid is a major issue for many players, we have plans to further address the way which acid works in a future patch.

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Danail Trifonov
It's Time to Rise from the Ashes

Phoenix Point is just a day away from launch (that’s Tuesday, December 3rd at 11am PT / 7pm GMT for those detail-oriented types among you). We’re all really excited for you to start playing the game we have been working on passionately for the past three years.

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Danail Trifonov
November Development Update

The release of Phoenix Point is just over a week away! All departments at Snapshot are in full swing to make sure the delivery is as smooth as possible. We want everyone to be able to dive into the full release on December 3.

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Danail Trifonov
October Updated Gameplay Video

As we near completion, we’re focusing our development time on putting together and refining a big group of smaller tweaks and features. Our teams are focused on polishing up textures and models, nailing down the UI to ensure the best and relevant information is given the player, balancing skills, abilities and difficulty and ever importantly; hunting down those bugs.

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Danail Trifonov Comments
October Development Update

This mid-month update is going to be one of our shorter instalments. With the release of Phoenix Point being less than 2 months ahead of us, we’re continuing to add the last of the content, bug-fix and polish ready for launch.

Those playing Backer Build 5 - we really appreciate your feedback, so please keep it coming. You can submit in-game bug reports via the F12 key. You can also leave feedback and suggestions on our forums.

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Danail Trifonov Comments
September Development Update

It’s been three weeks since we released Backer Build 5, our most feature-packed early access build yet. Since that time, our development team has been collecting and pouring through all of the feedback, suggestions, and bug reports everyone has submitted.

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Danail Trifonov Comments