With the Backer Build almost ready for release we'd like to offer you some additional information and answer some frequently asked questions.
The release date and time for Backer Build One is 7am UTC on Tuesday, May 1st
Read MoreWith the Backer Build almost ready for release we'd like to offer you some additional information and answer some frequently asked questions.
The release date and time for Backer Build One is 7am UTC on Tuesday, May 1st
Read MoreWe're back! We know it's been a little while since the last update, but everyone has been working hard behind the scenes.
First off, we have a release date for Backer Build One: May 1st.
This is a month later than we had originally planned, and we're really sorry for the delay. While every effort was made to meet our original Q1 estimate, we wanted to make sure we could deliver the best possible version. One of the reasons for the delay is to implement the inventory system. We feel that this is a key mechanic for Phoenix Point, so wanted it to be included with Backer Build One.
Read MoreOn Saturday February 3rd, Julian hosted his second AMA on Facebook Live. Once again, there were so many great questions, Julian wasn’t able to answer all of them.
Like last time, we've summarized most of the answers below (click on the question to reveal the answer), or you can watch the full stream embedded here.
Read MoreOn Monday January 22nd, Julian took to Facebook live to answer community questions about Phoenix Point and some of his previous projects. We saw a huge number of viewers with enthusiastic interest in Phoenix Point. Questions were being asked so quickly, Julian could barely keep up with the flow.
Read MoreSo here we are, fast approaching the end of 2017. As promised, one final development update as the studio and development team take a few well deserved days of rest over the holiday. Be sure to keep reading through to the end for a special Christmas gift from the team at Snapshot Games.
Read MoreIn this update, we are shifting focus over to the environment team. This group has been busy working on the stylised look of each environment type and also on the mechanics of map creation and generation.
Read MoreThere are a lot of different things being worked on by the development teams at Snapshot Games right now. We wish we could show them all to you, but some will have to wait until next time.
In this update, we're going to take a look at some new designs for soldier classes, and some redesigns on existing models.
Read MoreLast weekend Julian attended the EGX show to promote Phoenix Point. EGX (formerly Eurogamer Expo) is the UK's largest video game expo. It took place in Birmingham, England at the National Exhibition Centre over the course of a four day weekend.
Read MoreOne of the most eagerly anticipated aspects of Phoenix Point that people have been waiting to catch a glimpse of is the Geoscape. The good news is, we finally have something to show you. The Strategic Layer team have been working hard to start assembling all of the pieces. There are some very interesting things to cover regarding the strategic layer, and you may have heard some already.
Read MoreIt has been a while since we posted an update, but things have been very busy behind the scenes. One of the biggest events has been relocating the Snapshot Games development team to a new building. With Phoenix Point being Snapshot Games' most ambitious project to date, we're increasing the team to three times the size of that which we had working on Chaos Reborn.
Read MoreWe have been working with CrowdOx to get our pre-order store up and running. If you wish to back Phoenix Point but haven't already done so, now is your chance. The pre-order store offers a large selection of our original backer tiers
Read MoreOver the last couple of weeks, Snapshot Games has been working to migrate all of our backers over to a new backer management system. We are delighted to announce that we are working with CrowdOx and will be ready to go live soon.
Read MoreIt has been a very busy week at E3 for both Julian and David, who have been dedicating all of their time to driving the exposure of Phoenix Point and planning for the future. During this week, Julian and David were able to take a very short break from business meetings to perform an exclusive live stream and engage with the community.
Read MoreJulian travelled to Los Angeles on Sunday to head up some business meetings at E3. On Tuesday, Snapshot Games will be teaming up with Alienware and a new, zero latency streaming service called Caffeine. Julian will be streaming the developer build of Phoenix Point LIVE from E3.
Read MoreAll of us at Snapshot games would like to thank our backers and investors for a remarkable crowdfunding campaign. Well done!
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