The acclaimed turn-based strategy game to release one week earlier on December 3rd with its definitive edition that includes all DLC available to date.
Read MoreThe latest update, v1.8 “Arkham packs in a lot of fantastic improvements suggested by our community.
Read MoreWith Phoenix Point Year One Edition right around the corner, our latest Developer Diary shares some findings and tips as we continually optimize the game experience for all players.
Read MoreWe have released a hotfix for v1.7.1 “Necronomicon” that addresses some issues.
Read MoreMore details on DLC 2: Legacy of the Ancients.
Read MoreDLC 2: Legacy of the Ancients comes out next Wednesday, August 26, along with the free “Necronomicon” update.
Read MoreThe latest update, “Cthulhu” brings major changes to most elements of Phoenix Point.
Read MoreWith the next major update for Phoenix Point, which we’re calling “Danforth,” rapidly approaching, we’d like to give you the rundown on the features and changes that you can expect to see.
Read MoreHave you ever wondered what problems a studio goes through before releasing (or during the development of) a game?
Hi, I’m Ned. I'm a GUI programmer here at Snapshot Games, and I wanted to share with you some of the UI optimization problems that we had to solve during the development of Phoenix Point.
Read MoreToday we've released update 1.0.57335, "Derleth," which addresses a number of bugs, balance changes, and makes some key gameplay updates. This includes a reduction to acid damage. Since we know acid is a major issue for many players, we have plans to further address the way which acid works in a future patch.
Read MoreToday we have released patch 1.0.56617. This update is now live on the Epic Games Store and will shortly be available on the Windows Store and Game Pass versions.
Read MoreNew challenges await in our latest expansion: Blood and Titanium, available as you read this! Expand the power and versatility of Phoenix Point operatives with cybernetic augmentations.
Read MorePhoenix Point is just a day away from launch (that’s Tuesday, December 3rd at 11am PT / 7pm GMT for those detail-oriented types among you). We’re all really excited for you to start playing the game we have been working on passionately for the past three years.
Read MoreThe release of Phoenix Point is just over a week away! All departments at Snapshot are in full swing to make sure the delivery is as smooth as possible. We want everyone to be able to dive into the full release on December 3.
Read MoreAs we near completion, we’re focusing our development time on putting together and refining a big group of smaller tweaks and features. Our teams are focused on polishing up textures and models, nailing down the UI to ensure the best and relevant information is given the player, balancing skills, abilities and difficulty and ever importantly; hunting down those bugs.
Read MoreThis mid-month update is going to be one of our shorter instalments. With the release of Phoenix Point being less than 2 months ahead of us, we’re continuing to add the last of the content, bug-fix and polish ready for launch.
Those playing Backer Build 5 - we really appreciate your feedback, so please keep it coming. You can submit in-game bug reports via the F12 key. You can also leave feedback and suggestions on our forums.
Read MoreIt’s been three weeks since we released Backer Build 5, our most feature-packed early access build yet. Since that time, our development team has been collecting and pouring through all of the feedback, suggestions, and bug reports everyone has submitted.
Read MoreBacker Build 5 is almost upon us! On September 3rd we will be releasing our most comprehensive and feature loaded build yet. There are a huge number of additions and changes, some major and some subtle. We won’t cover all of them in this update (we’ll be releasing a full set of patch notes along with the build) - but let’s jump right in with an early look at some of the things you can expect in Backer Build 5.
Read MoreWe want to focus this backer update not on individual pieces of content, but on the studio, our teams, and what each of our teams is working on. Our hope is that this will give backers deeper insight into where we are in terms of progress on our development goals. First, we need to break down a bit of how our dev team is structured.
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